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Instacast smite
Instacast smite













It doesn't need dmg in addition.Ofc a cast time on shatters is just a no no too. An instant teleport from max range directly to the target without the need of los is strong enough for an instant skill. Judge's Intervention could get the dmg/burn removed. Let it be instant as long as Smite Conditions is not strong enough by its own to make it rewarding to be random spammed out of every skillcombo that includes castskills.

instacast smite

Cast time would just prevent skillful comboing for Meditation Guards and would make it clunky (and i say that even though i don't like Coreguards at all). Guards Meditations are another thing we can discuss but also here i would more tweak the power of the skill if needed, instead giving it cast time. Other Guard Mantras can stay instant without any problems caused. Mantra of Flame is offensive but i haven't recognized it as having too strong dmg by its own until now but because it is only for dmg spam it could have a little cast time comparable to Mantra of Pain if you insist.

INSTACAST SMITE MOD

So your request for offensive skills doesn't rly fit for MoD that much and for no other Mantra (except MoP, MoT and MoF) anyway.įor Firebrand Mantra of Truth is too strong by its own but i would just tweak its power instead giving it a cast time. One of the few offensive things for daze is to interrupt heal what can be countered quite easy and in a lot of ways). Main purpose is to avoid to get hit and to interrupt (what even with Powerblock traited still is more defensive than offensive because the dmg from Powerblock is laughable, what is a good thing. Daze is (aside from blind) one of the most defensive cc in the game actually (ofc has offensive aspects too but not maily). Braindead spamming MoD and lucky random hit a big skill here and there or only hit autoattacks will not worth the use and will not make the Mesmer win any fight or have a remarkable value in a match.īut compared to MoP, MoD has a way more defensive nature anyway, considering that daze is not a lock down and not meant to be used to secure the hit of follow up dmg. MoD for that has more counters than most other Mesmer utilities or utilities from other classes, simply because of the need to get interrupts on keyskills to make it even worth using. Also as interrupt tool (the only way it has any value to be considered taken over other utilities) it has at least 10 counters i listed several times already. And hf playing a glassy build like Powermes with the need to be in meleerange all time to interrupt something right on time. Lot of keyskills have 0,5 to 0,75 casttime without even taking any quickness into account, hf trying to interrupt that on purpose with a skill that has a cast time itself. It needs to be ranged and instant to even make sense as an interrupt tool. Reduce the daze duration on MoD to 1 secs and there is nothing to complain about anymore. Thief needs instant steal to function, the whole class is made around that (same for Mesmer shatters btw) and the interrupt playstyle on Mesmer is the one with the highest skill ceiling as long as not combined with op traits like old CI ofc. I agree that skills that have big impact (mostly dmg) by their own and can be mindlessly spammed (because no interrupt or anyhting like that needed what requires skill) should never be instant but that only fits to the previously listed skills. And i even would give Blinding Powder its instant cast back.

instacast smite

I also would not like to see a cast time on Thiefs steal. No other Mantra needs a cast time to be balanced, or even would get completely useless like Mantra of Distraction. You can also go to abilities during the match and set each skill to any type of casting, for example if i play thanatos, i set his projectile (throw Scythe) on instant while rest on default.īest of luck and i hope this was helpful.Only Mantra of Pain, Mantra of Truth, Mantra of Flame, parts of Fresh Air Ele and Guards Meditations are critical in terms of balance and no counterplay abilities. Quick cast = depends on when u will release the mouse. Normal casting = accurate placement of an attack, downside, you might be slow to miss it.

instacast smite

Instat casting = faster attack, downside is if you're not aiming well u will miss it.

instacast smite

It all comes to your personal preference in the end, if you want to take ur time and re-adjust as much as u want, normal is good, if u are already ready and aiming at the enemy and dont want to waste any time go for instant, otherwise quick is your choice It depends on you and the god or godess you are using, for example i personally prefer instant casting with projectile skills since i already aim at the target before i even press on the skill, so it saves me time, but as for skills that requires me to "choose" an area of attack or buffs or debuffs on enemy, i prefer normal casting.













Instacast smite